Procedural paths for our procedural islands!

It has now been just shy of a month since I decided to move from Unity to Godot and I couldn’t be more excited with progress that I have made on Project Archipelago!

Project Archipelago is a procedurally generated roguelike, and I can finally make good on the “procedural” aspect!

Each run will be unique.

At the moment, I have developed the islands to be procedurally generated, and we now have interconnecting paths on those islands that are also procedurally generated!

We also now have a mini-map in game that shows a small section of your surroundings to help the player keep their bearings.

The next items on my to-do list:

  • procedurally generated guilds each with random relationships with one another (and this will effect how hostile they are (or arent) with you.
  • procedurally placed medallions (the core goal of the game)
    • you will interact with other NPC’s and compelte their quests in return for information on these randomly placed medallions.

Well, that’s all for today! See you at the next update!

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