It has now been just shy of a month since I decided to move from Unity to Godot and I couldn’t be more excited with progress that I have made on Project Archipelago!
Project Archipelago is a procedurally generated roguelike, and I can finally make good on the “procedural” aspect!
Each run will be unique.
At the moment, I have developed the islands to be procedurally generated, and we now have interconnecting paths on those islands that are also procedurally generated!
We also now have a mini-map in game that shows a small section of your surroundings to help the player keep their bearings.
The next items on my to-do list:
- procedurally generated guilds each with random relationships with one another (and this will effect how hostile they are (or arent) with you.
- procedurally placed medallions (the core goal of the game)
- you will interact with other NPC’s and compelte their quests in return for information on these randomly placed medallions.
Well, that’s all for today! See you at the next update!
