Sooo. Project Archipelago is now 3D!

I am not an artist. So unless I am using pre-rendered graphics (of 3d models) I find that I struggle to make good art (even at the small canvas sizes that I was working at.
I am however, semi decent at sculpting 3D models! long before I got into game development, I had Cad Cam experience designing unique jewelry pieces! So I find that working with 3D assets just comes more naturally for me.

a set of rings that I designed and casted.

With all of this said, Project Archipelago is no longer a Caves of Qud inspired, 2d Grid based game… It is now a 3d island survival game! It’s early days, but things are really coming together!

at the moment, I have a system that procedurally places pre built islands. a starting island is placed at world center, and then based on a specific set of rules, the game places large islands, then once it can no longer place any more large islands, it moves on to medium sized islands, and then small islands to fill the gaps.

At the moment I only have 1 large, 1 medium, and 1 small island type (that the world generator can pick from), but I plan on pre building many of each so the world feels truly unique!

I have a basic player controller built and next up will be to populate the islands! The island population will follow a similar structure where each island will have a certain set of placement parameters that the placement controller will follow. this will allow each island to be unique, but nothing should feel too odd or out of the ordinary.

That is it for today! See you in the next update!

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